If I spent that much time and effort giving the devs feedback and meaning well for a community of players I care about, I´d probably had it myself by now as well.īeen on and of at the game myself over the years, having played some 2000 hours by now, so I remember the vehicles were playing better back when they were client side. And that systems are made less likely to lose sync because of them - better to get kicked from the server than go into a firefight holding a rag when you think you have your AK out.
#Arma 3 sync not letting me drag mods code#
Yeah, the sad reality is that even a strong server on good stable network can be sent into stutters by one or more players with poor connection.Īll we can hope for is that server net code is tweaked to minimise problems related to 2 and 3.
Packet loss triggers desync, desync is death on DayZ servers.ģ. The server might be super powerful, but if it is connected to an unstable network hub it will have issues anyway. Hardware - the stronger the server’s hardware the better it will perform, pretty straightforward.Ģ. Simple answer? A DayZ server’s performance depends heavily on three factors:ġ. But other than that, the Gunter drove very well, road blocks etc no problem, speeds above 100, no problem. Biggest problem were some feelings of delay/lag here and there, some skipped frames that made my heart drop. Driven three guys over the map, back and forth.
#Arma 3 sync not letting me drag mods full#
But on the other hand: how come I can fly a helicopter or drive a car just fine on the server I play on? Full server (70 or 80 players). You'd be doing the entire DayZ community a favor and bring in more players. NAMALSK really will be the last straw with our community.īI. I want players to have a good DayZ experience, at this point, it's just frustrating. SO that leaves us with finding a good, smaller map to play where cars are just not priority to get around and you can end game without them. Bad server FPS is not the problem.Īfter all this time and no direct information from anyone at BI to the community if they even have a plan to fix cars, I have to assume they just don't care anymore. My server FPS right now is over 4,000 with 12 people on it, and just a handful of mods, and cars fly. I'm not spending any more time helping them with the responses we have been getting, I will continue to press VERY HARD to them that without working, reliable vehicles, part of the end game is simply not obtainable unless you play on highly modded servers.
Oh they made some network optimizations here and there but vehicles have always been broken since the change. And the momement they changed to Server Side, I provided so much data to so many tickets to them, provided them with GIGS and GIGS of logs. This server has run RUST/MISCREATED/ARMA 3 and many, MANY other games, but ONLY DayZ has had the worst implementation of vehicles. Everyone has less than a 40 ping, and I am telling you even on a fresh wipe, more than a dozen players will cause cars to misbehave. Our server is an i9 9900K with 64 GB memory on a 1 GB connection at a Kansas City Data Center.
Yeah, there were issues, but NOT LIKE THIS. Some of us even played the Arma 2 mod, When verhicles were client side, they worked pretty damn good. I've been playing this game since 2014, I have over 8000 hours in it.